Custom Spline Generator
This is a tool I made for myself to make complex spline meshes with few clicks.
[It isn't meant for production, it has some known issues, use at your own risk]
Tool for UE4 made completely on blueprints.
Spline blueprint fully configurable through the details panel
- Blueprint organised and commented.
- 2 meshes setup on each side (plug, socket, connector, etc)
- 1 extra middlemesh (middle knots, connections, details, etc)
- smooth Loop mode
- collision switch for performance
- Debug mode (material, Splinepoints, upVector)
- Static meshes, Main spline and per splinepoint controls (torsion, scale, swap spline mesh segment, rotation, etc)
Simple and complex base materials with userfriendly parameters (including texture maps, tesselation, etc)
- automatic material stretching using spline length
- simple twist error fix.
Known Issues and workarounds:
- It's meant to be used on a plane, twist error fix parameter is a workaround and can break the tiling.
- use rotation on splinepoints ONLY as a manual fix of the twist error, it will break material tiling. To add roll use the parameter on the details panel.
- although it's possible to add and delete splinepoints, it won't keep the parameters on it's place.
-when loop is enable adjust manually the loop stretching on the material panel.